“Whether or not you’ve heard the term “mastery-based learning,” you’ve probably encountered it in practice, in school or on the job. In any situation where you’re given a set of labs, problems, or activities where your progression is dependent on successful completion of various tasks rather than seat time, you’re engaging in mastery-based learning–a teaching method premised on the idea that student progression through a course should be dependent on proficiency as opposed to amount of time spent on academic work.”
This is another aspect of education that I am very passionate about. All too often student have gaps in their knowledge and understanding and this gaps grow as they progress through the years cause them to have a fixed mindset about their abilities in a certain subject.
The intro above is from a great article dispelling myths around the implementation of Mastery-Based Learning.
Continue read the article here https://www.knewton.com/resources/blog/ed-tech/5-myths-about-mastery-based-learning/
MobyMax is a K-8 learning platform (and Chrome app) for math, literacy, science, and social studies equipped with adaptive tests, test-prep lessons, and motivational tools such as games and badges.
“Google CS First is an online platform for creating, managing, and teaching a middle school computer science (CS) program. There are currently 72 programming explorations and lessons across nine domains (such as arts, gaming, sports, storytelling, and social media). Each lesson is ready to go out of the box and includes a minute-by-minute teacher script, student instructions, example projects, materials (with solution guides), and more. The site also features comprehensive help guides for everything from setting up and maintaining a club to tips for classroom management and discipline issues.
Here are some links to articles and website in the VR, AR and immersive tech area.
Answerables – Create immersive virtual classrooms
FluidMath – Bring your handwritten math to life with FluidMath! FluidMath is the first handwriting-based educational math app designed for teachers and students in grades 6-12
New immersive and inclusive learning experiences for Windows 10
BlippAR – Blippar is the leading ar app using the most advanced mobile augmented reality and artificial intelligence technology used for marketing and visual search.
Wallame – Hide messages in the real world using augmented reality. Leave a message on the wall, or somewhere in a real place, that can be seen only by those you want.
Will be updated as I find more great links.
“Even with tight budgets, it’s possible to repurpose your libraries or media centers into 21st century makerspaces
For many of us in education, budget cuts are always a possibility. The challenge becomes how to make our services and programs truly stand out to stakeholders, so that we’re truly transforming what we’re doing to meet the needs of our students in today’s world. With that in mind, we recently re-introduced our media centers to our district community, Brevard County Schools in Florida, as a valuable and integral part of a student’s education that supports 21st-century skills.
Our “a-ha” moment about how to make this rebrand a reality came at a tech conference. With a colleague, the two of us stopped at a 3D printer booth and we both had the same vision. We talked about repurposing the media centers into Innovation Centers where students had the opportunity to experience STEM activities through a maker format. We were excited about the chance to give our students the opportunity to truly envision, design, create, and walk away with a 3D printed model.”
Continue reading here…
I was spending time some 1 to 1 with my son on the weekend and saw him using Snapchat. I asked him what he was putting on Snapchat and he said he was build his story for the day. I complimented him on doing that and encouraged him to make good choices on the content he was putting online (in a “hidden veggies in your food” way).
I kept thinking of this idea that kids are “documenting” their days in the way that we may have written things in a diary. And I started wondering if there is a place in the classroom for this app.
I have found a few articles that show how this is being used already and hopefully can inspire you to try it in your classroom.
I’m really excited about this opportunity that educators from Primary to Tertiary have with this app.
Article and Video about how Snapchat is being used by youth
“You don’t need power tools and 3D printers to start a makerspace. Instead, get creative
Where others see trash, I see treasure. Reusing, repurposing, and recycling items that can be found in the kitchen garbage can, on the curb, or collected by friends and families helps educators to save money while protecting the environment.”
Read more here…