Exposing girls to technology early, along with having parents and role models support girls’ interest in technology-related hobbies and career paths, can help encourage more girls to pursue technology in and after college, according to data from CompTIA, a nonprofit association for the technology industry.
More than 5.1 million people worked in core technology jobs in the U.S. at the end of 2015, but just 25 percent of those jobs were held by women.”
Read here to find out 5 reasons why girls don’t pursue a career in tech…
“Whether or not you’ve heard the term “mastery-based learning,” you’ve probably encountered it in practice, in school or on the job. In any situation where you’re given a set of labs, problems, or activities where your progression is dependent on successful completion of various tasks rather than seat time, you’re engaging in mastery-based learning–a teaching method premised on the idea that student progression through a course should be dependent on proficiency as opposed to amount of time spent on academic work.”
This is another aspect of education that I am very passionate about. All too often student have gaps in their knowledge and understanding and this gaps grow as they progress through the years cause them to have a fixed mindset about their abilities in a certain subject.
The intro above is from a great article dispelling myths around the implementation of Mastery-Based Learning.
Continue read the article here https://www.knewton.com/resources/blog/ed-tech/5-myths-about-mastery-based-learning/
“Google CS First is an online platform for creating, managing, and teaching a middle school computer science (CS) program. There are currently 72 programming explorations and lessons across nine domains (such as arts, gaming, sports, storytelling, and social media). Each lesson is ready to go out of the box and includes a minute-by-minute teacher script, student instructions, example projects, materials (with solution guides), and more. The site also features comprehensive help guides for everything from setting up and maintaining a club to tips for classroom management and discipline issues.
Here are some links to articles and website in the VR, AR and immersive tech area.
Answerables – Create immersive virtual classrooms
FluidMath – Bring your handwritten math to life with FluidMath! FluidMath is the first handwriting-based educational math app designed for teachers and students in grades 6-12
New immersive and inclusive learning experiences for Windows 10
BlippAR – Blippar is the leading ar app using the most advanced mobile augmented reality and artificial intelligence technology used for marketing and visual search.
Wallame – Hide messages in the real world using augmented reality. Leave a message on the wall, or somewhere in a real place, that can be seen only by those you want.
Will be updated as I find more great links.
“Even with tight budgets, it’s possible to repurpose your libraries or media centers into 21st century makerspaces
For many of us in education, budget cuts are always a possibility. The challenge becomes how to make our services and programs truly stand out to stakeholders, so that we’re truly transforming what we’re doing to meet the needs of our students in today’s world. With that in mind, we recently re-introduced our media centers to our district community, Brevard County Schools in Florida, as a valuable and integral part of a student’s education that supports 21st-century skills.
Our “a-ha” moment about how to make this rebrand a reality came at a tech conference. With a colleague, the two of us stopped at a 3D printer booth and we both had the same vision. We talked about repurposing the media centers into Innovation Centers where students had the opportunity to experience STEM activities through a maker format. We were excited about the chance to give our students the opportunity to truly envision, design, create, and walk away with a 3D printed model.”
Continue reading here…
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