Exposing girls to technology early, along with having parents and role models support girls’ interest in technology-related hobbies and career paths, can help encourage more girls to pursue technology in and after college, according to data from CompTIA, a nonprofit association for the technology industry.
More than 5.1 million people worked in core technology jobs in the U.S. at the end of 2015, but just 25 percent of those jobs were held by women.”
Read here to find out 5 reasons why girls don’t pursue a career in tech…
“Whether or not you’ve heard the term “mastery-based learning,” you’ve probably encountered it in practice, in school or on the job. In any situation where you’re given a set of labs, problems, or activities where your progression is dependent on successful completion of various tasks rather than seat time, you’re engaging in mastery-based learning–a teaching method premised on the idea that student progression through a course should be dependent on proficiency as opposed to amount of time spent on academic work.”
This is another aspect of education that I am very passionate about. All too often student have gaps in their knowledge and understanding and this gaps grow as they progress through the years cause them to have a fixed mindset about their abilities in a certain subject.
The intro above is from a great article dispelling myths around the implementation of Mastery-Based Learning.
Continue read the article here https://www.knewton.com/resources/blog/ed-tech/5-myths-about-mastery-based-learning/
Here are some links to articles and website in the VR, AR and immersive tech area.
Answerables – Create immersive virtual classrooms
FluidMath – Bring your handwritten math to life with FluidMath! FluidMath is the first handwriting-based educational math app designed for teachers and students in grades 6-12
New immersive and inclusive learning experiences for Windows 10
BlippAR – Blippar is the leading ar app using the most advanced mobile augmented reality and artificial intelligence technology used for marketing and visual search.
Wallame – Hide messages in the real world using augmented reality. Leave a message on the wall, or somewhere in a real place, that can be seen only by those you want.
Will be updated as I find more great links.
I was spending time some 1 to 1 with my son on the weekend and saw him using Snapchat. I asked him what he was putting on Snapchat and he said he was build his story for the day. I complimented him on doing that and encouraged him to make good choices on the content he was putting online (in a “hidden veggies in your food” way).
I kept thinking of this idea that kids are “documenting” their days in the way that we may have written things in a diary. And I started wondering if there is a place in the classroom for this app.
I have found a few articles that show how this is being used already and hopefully can inspire you to try it in your classroom.
I’m really excited about this opportunity that educators from Primary to Tertiary have with this app.
Article and Video about how Snapchat is being used by youth
zSpace is a technology firm based in Sunnyvale, California that creates real world virtual reality systems. zSpace allows people to interact with simulated objects in virtual environments as if they are real.
Have a look at their website and watch their videos online.
An exciting time in STEM education!
Swivl turns your mobile device into presentation delivery tool, a front-of-room assistant and automated video solution. It follows you, stops to focus on whiteboards or small groups when needed and can be used anytime, anywhere.
The Swivl marker can be worn or held, and gives you one click control. It has a built-in wireless microphone to capture the voices you need to hear. Add a second marker and place it wherever you need to capture group conversations.
How to use a Swivl
Swivl Recap – a video response and reflection tool
15 cool uses for your Swivl
Swivl User Guide